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Post by Cordelia on May 14, 2009 20:02:19 GMT -5
What would you like to see more of on the game? We'd love to make it happen! Alternately, post a new idea.
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Romeo
New Member
Ur-Quan Kzer-za
Posts: 1
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Post by Romeo on May 14, 2009 20:43:25 GMT -5
For the record, making it possible to select all 8 possibilities simultaneously probably isn't the best idea. xD Although it doesn't seem to be causing any problems.
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Post by stasia on May 15, 2009 10:38:42 GMT -5
Personally, I like far-reaching story arcs, that stretches over several TPs. Factions like the Volturi really need "bad guys" (the word "bad" being used loosely) to go up against.
Social Rp can be fun, but "slice of life" scenes can get old, after awhile. There's only so many times you can RP being in the coffee shop or something.
I also have a couple "likes" that aren't really on your checklist. I think there's nothing wrong with staff creating some TPs that play directly toward specific players (so long as everyone gets a turn and it's not the same specific players all the time.) There is a lot of things in backgrounds that can be toyed with and is great RP-fodder. I mean, what's the point of having a big dark secret if nobody ever finds out about it and tries to blackmail you with it? I know that to accommodate the most players, it's easiest to do the "shotgun" approach: create a situation and PCs plug into it. And those are fine, too. But to spice things up a bit, it's sometimes fun to make some personal TPs. Naturally, the player needs to agree to it.
I'm also a big fan of player-driven RP. Have an idea, pitch it. Make your character do something ambitious, change the direction of your character. Take over someone else's business, etc. Give staff some things to go with. I also don't know how willing staff is to allow players to run their own TPs (with staff guidance and approval).
I like player vs player themes at times, but it does tend to cause hurt feelings if it's not done carefully.
Anyway, there are a lot of possibilties in there and I'm always full of plenty of evil ideas.
Having much fun!
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Inari
New Member
Posts: 5
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Post by Inari on May 18, 2009 1:34:10 GMT -5
My .04. I don't ever depend on Staff Plots. They are simply a bonus. My point is going to be do it yourself, and ask for help as you need it. Re: Slice of Life (I like that term hehe). I use them in the beginning to develop a character, get a feel, and drop little things that I will run with should anyone latch onto them So basically, I tend to use my own characters to move, or introduce plots. I've noticed other players doing this, and will latch onto their plots as well. Pretty soon you have a nice set of events happening. I'm a very IC person. If nobody latches onto things I know are happening. I just move them in the background and continue on. It isn't to say things aren't developing, just nobody is investigating. I don't really worry if others are involved or not, I just involve them as an interest develops. This caused me a lot of grief as a Staffer but it's a style I like I set broad things into motion. I love when people want to play out their own development and approach me OOC, or even IC. Like I was just sitting OOC, chatting and somebody says.... "Hey. So and So wants to be bitten" I'm like... "Yeah?" and a few pages later and a short discussion , I have a whole new line of RP, and so does somebody else and hopefully anyone we've also been already RPing with. I agree. BGs are full of information. So. If you want to develop your character, and I can be of service, let me know.
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